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Let us help AppleEverything Apple Announced at WWDC 2023 Vision Pro VR Headset, New Macs, and More[Sign up for Wirecutter's newsletter to get independent reviews, expert advice, and the very best deals sent straight to your inbox.]Appleâs annual Worldwide Developers Conference is usually where the company shows off all the new software features coming to iPhones, iPads, Macs, and this year Apple launched an entirely new type of device at its usually software-focused event an AR/VR headset. Hereâs everything Apple announced at WWDC, from the Apple Vision Pro to iOS biggest One More Thing Apple Vision Pro Photo AppleAppleâs long-rumored virtual reality and augmented reality headset is officially here. The Apple Vision Pro, which goes on sale early next year for $3,500, is what CEO Tim Cook calls the first Apple product you look through, rather than look at. Itâs shaping up to be the slimmest mixed-reality headset released so far, and during the presentation, Apple showed off the ability to use the device like a laptop, a TV screen, and a gaming and display Photo AppleThe Vision Pro is a headset designed by Apple, so it has a distinctly Apple aesthetic. The display, which consists of a glass front and an aluminum frame, connects to a soft headband that the wearer can adjust for better fit or swap out. The headset has a thin braided cable that attaches to an external aluminum battery pack the size of a deck of cards, which the wearer can slip into a pocket. Apple claims that it studied thousands of heads as part of its research in designing the headset. Folks who wear glasses will be able to use the headset, tooâApple partnered with Zeiss to develop custom optical inserts to magnetically fit inside the display. Those inserts will be sold separately, though, and itâs unclear how much theyâll Apple Vision Pro has a feature called EyeSight, which lets you control the transparency of its display using a digital crown, much like on the Apple Watch. The opacity ranges from an augmented reality view, where you can fully see your room through cameras and people can see your eyes on the external display, to an opaque virtual reality mode that you can set for a more immersive Pro apps and how to use them Photo AppleApple wants the Vision Pro to span work and entertainment. The headset wirelessly and automatically connects to a Mac, and you can take over your computerâs desktop as well as all of its processing power when wearing the headset. At WWDC, Apple showed off the headset as a tool for running more interactive meetings and working with colleagues, but the company also demonstrated how the headset could create a portable cinema and gaming control the Vision Pro through hand gestures, eye movements, and your voice. Apple calls the technology âspatial computing,â and during the presentation, Cook likened it to a new generation of computing, much as the smartphone headset tracks a tremendous amount of data using lidar, a TrueDepth camera, and many other cameras to track hand movement. The Vision Pro has an M2 chip inside, as the latest Macs do, but itâs also powered by a new chip called the R1, which processes the data from 12 cameras, five sensors, and six microphones in real time. The Vision Pro also has a 3D camera, which can record 3D-format video that you can rewatch on the you set up the Vision Pro, it uses its cameras and sensors to create your âpersona,â which will appear in FaceTime calls and other situations when youâre virtually âwithâ another person. Your persona is essentially a 3D capture of your likeness. Whether that avatar has legs is currently operating system on the device, visionOS, has a number of processes to specifically handle all the cameras and the timing needs to coordinate all the hardware packed into the headset. The new headset supports apps, which you install from a new visionOS app store. When you slip the headset on, apps appear levitating in front of you, and you can select them using your eye movements, hand gestures, or voice. Youâll also be able to interact with existing Apple apps like Messages and Safari in different ways, such as pulling a 3D object out of Messages to view it on its own. Because Apple gave early access to the Vision Pro to high-profile developers, Microsoft apps such as Excel and Word, for example, are already a huge move, Apple has partnered with Disney to make Disney+ available on the Vision Pro at launch. Disney CEO Bob Iger appeared at WWDC to show the ways in which Disney characters like Mickey Mouse could appear in augmented reality on the M2 MacBook Air Photo AppleAppleâs latest MacBook Air is a big one The 15-inch M2 MacBook Air is a larger version of our upgrade pick, the 13-inch M2 MacBook Air. The new laptop will have the same layout as its 13-inch sibling, with two USB-C Thunderbolt 4 ports, a MagSafe port for charging, and a headphone jack. Its screen is capable of 500 nits of brightness, which makes it great for typing in bright conditions which would have come in handy here on the ground at Apple Park, to be honest. It will cost $1,300 when it goes on sale next week, and the 13-inch M2 MacBook Air will get a price reduction to $1,100. The new MacBook Air is available to preorder Studio and Mac Pro Photo AppleApple is also releasing the second generation of the Mac Studio, built on the ultra-powerful M2 Max and M2 Ultra chips. The new Mac Studio will be capable of using 192 GB of unified memory, a few levels beyond the 8 GB to 16 GB of RAM that we recommend for most computers. Apple says that the new Mac Studio can support up to six Pro Display XDR displays. The Mac Studio starts at $2,000 and goes on sale next custom chips are also surprisingly making their way to the Mac Pro, the wildly powerful computer typically sold to enterprise customers such as film and animation studios. The new Mac Pro will be outfitted with the M2 Ultra chip, which Apple says is capable of importing 24 separate 4K camera feeds and encoding them to the ProRes format in real time. The new Mac Pro will have eight Thunderbolt 4 ports and six open PCI-e expansion slots. Apple says that with this latest announcement the companyâs transition of its product line to Apple silicon is complete. The Mac Pro starts at a breathtakingly high $7,000 when it goes on sale next 17 Stickers, StandBy, and Siri Photo AppleiOS 17 is coming, and itâs packed with small improvements that will make using your iPhone easierâand more fun. Here are the biggest features you can expect to take advantage of this fallApple is adding Contact Posters, which you can create to share a photo and text to display when youâre calling a contact. The customization looks a lot like what Apple released for the lock screen and home screen last year, so you can expect similar levels of artistic expression. Contact Posters will also be available within individual you miss or dodge a call, Apple will start automatically transcribing the voicemail in real time, so you can read what the voicemail contains as the caller is recording it. This is an advanced way to screen calls that you might not want to pick up. Youâll also be able to leave FaceTime voicemails in the form of short video new safety feature called Check In, which activates while youâre driving, can automatically notify family members or friends when you safely arrive at a location. Those you invite to track you can see your route, how much cell service you have, and your phoneâs battery level. If you intentionally deviate from your route or stop, Check In can also send your contacts an alert so that they donât you tend to spend hours lovingly creating Memojis that look just like you to share with friends, youâll probably love Appleâs new Stickers feature, which lets you make, well, stickers out of Live Photos. You can then send them to friends in is adding a new feature to AirDrop called NameDrop, which is a new way of sharing contact information with others. Youâll be able to customize the Contact Poster and contact information you share. In a huge update, AirDrop will also be able to continue over the internet if your phones or devices leave autocorrect is getting overhauled in iOS 17. The artificial intelligence that powers transcription on iOS is receiving an upgrade such that it will learn the words and phrases you use most often so it wonât change your intended curse word to âducking,â for instance.The next version of iOS will also include Journal, a new multimedia journaling app designed to preserve memories in a more structured way than just looking back through your photo iOS 17, iPhones will have a new mode called StandBy. When the screen is off and you turn the phone horizontally, a screen with a clock and perhaps a widget, if you so choose will appear. The new mode is oriented towards at-a-glance information, as it also supports live activities and of the voice assistant, youâll finally be able to drop the âHeyâ from âHey Siri,â and youâll be able to ask two questions in Sonoma Desktop widgets and more Photo AppleThe latest version of macOS, called Sonoma, will bring the Mac ever closer to the iPhone. The biggest feature is the addition of widgets, which youâll be able to pin directly to your desktop. These desktop widgets will automatically adapt when you switch windows, in an effort to look less distracting. Youâll also be able to access and pin widgets from your iPhone on your MacBook desktop is also still trying to make gaming a thing on Macs. Sonoma adds a Game Mode, which prioritizes a gameâs performance over other applications running on the Mac. And Apple is aiming to make game-development time faster and easier for Macs by introducing a game-porting toolkit to bring PC games to video game developer Hideo Kojima appeared at WWDC to announce that Death Stranding Directorâs Cut will be coming to Mac later this year. Kojima, best known for the Metal Gear Solid games, said that this is just the beginning of bringing games to the Sonoma also delivers video-conferencing improvements that let you add presentation effects, such as fireworks effects that appear when youâre giving a double thumbs-up, or the ability to put your screenâs contents over your shoulder like a news anchor. Youâll be able to use these effects in any app, including Zoom and Microsoft Safari web browser will add profiles, much like the wildly useful functionality already in Google Chrome; with profiles, you can keep your work and personal browsing separate. Safari will also integrate the ability to share and edit passwords between people. Youâll also be able to pin certain websites to your Mac dock, and macOS will automatically call it up as a web 10 All about health and fitness Photo AppleThe Apple Watch is all about fitness, and soon the smartwatch will be able to connect to bike sensors, which will allow hardcore cyclists to integrate way more data into their tracking. A new cycling Live Activity will also let you use your phone to view trip Compass app is getting a big update to automatically log two waypoints, which will be useful for hikers. The first waypoint will automatically log the last place you had regular cell service, and the second waypoint will be for a previous location where you can make an SOS call. You can view these waypoints within the Compass app in a new 3D Health app is turning into a resource for paying more attention to your mental health, with a mood tracker and screening questionnaires that you can share with your healthcare Apple Watchâs face is about to become more useful, too. A photo that serves as a watch face can be beautiful, but itâs not informative. With watchOS 10, you can use a full-screen photo as a face and then scroll up to reveal a list of suggested widgets and apps. The feature looks a lot like the Siri screen, just implemented in a more dynamic coming soon are new watch-face options Snoopy is coming in a variety of poses, and the watchâs face can even react to the weather. A new option called Palette shows the time in an array of bright colors. But third-party apps still canât offer watch faces, which is something that developers and Apple Watch owners have been asking for 17 Small changes Photo AppleThis fall, the iPad is getting a software upgrade, too. iPadOS 17 will include changes to the home screen and lock screen. Apple is changing widgets on the iPad by making them interactive, rather than just static buttons or information displays on the home screen. The lock screenâs redesign will include the addition of widgets, Live Activities, and a new astronomy iPad is designed to get work done, and Apple has finally gotten around to reworking the way the tablet handles PDFs. Youâll be able to fill, annotate, and generally work with PDFs better on the iPad. The iPad will also be able to handle live editing of a PDF between two Apple devices over a FaceTime Health app is coming to the iPad, and itâs coming with a new dashboard for the tabletâs larger screen. Itâs more focused on data and charts, so youâll be able to dive into all the health data your Apple Watch top of all that, youâll be able to set multiple timers at once for the first time, which is game-changing though weâre still unclear as to whether that feature is coming to iPhones, too.Audio improvements AirPods, AirPlay, and Apple TV Photo AppleThe AirPods Pro earbuds are getting some new-to-Apple features. A new âconversation awareness modeâ senses when you are talking, automatically lowers your music volume, and turns on the earbudsâ transparency mode. This excellent feature, which enables quick conversations, was popularized by Sony several years adaptive awareness mode reduces low-frequency noises such as airplane engine hum while allowing higher frequencies, such as speech, to reach your ears. JBL and 1More have had a similar setting as part of their ANC options, though Apple seems to be making the transition automatic rather than toggled via button also claims to have improved background-noise reduction over phone calls. The tricky part about noise reduction for microphones is that non-vocal sounds in the same frequency ranges as the human voice may still be picked up when the earbudsâ wearer is speaking. Earbuds can somewhat mitigate this effect with directional beam-forming microphones that aim at the wearerâs mouth, but weâve never experienced a reduction similar to that affecting the marching-band-level sounds in Appleâs video demo during the WWDC presentation. Regardless, we will be sure to test this function when the update is which lets you easily cast audio and video from your iPhone or iPad to a compatible device, is also getting huge improvements. In hotel rooms, youâll be able to use AirPlay to send audio or video to the roomâs TV by scanning a QR code. CarPlay users will be able to share control of the carâs music with iPhone users using the SharePlay FaceTime is coming to the Apple TVâsort of. The set-top box doesnât have a camera, so you have to set up your iPhone or iPad to serve as your camera, but then you can see the FaceTime call on your big reporting by Lauren article was edited by Caitlin McGarry.
Apple used the Vision Proâs $3,499 price tag to give the headset every advantage over the competition. It has dual 4K displays, runs one of the best laptop chips in the business, and comes with sophisticated eye- and hand-tracking technologies. But it also has one advantage money canât buy Appleâs developer ecosystem. Perhaps the headsetâs single biggest advantage will be the ability for iPhone and iPad developers to easily plug their existing apps into the deviceâs operating system using familiar tools and the system stands in stark contrast to headsets from Meta, Valve, PlayStation, and HTC, which mostly rely on apps and games made in Unity or OpenXR to power their virtual and augmented reality experiences. While some competitors, like the Meta Quest, have key apps like Microsoft Office, Xbox, and Netflix, offerings beyond this are limited. In the several years that Metaâs headset has been out, the Meta Quest Store has only released about 400 games and apps. That isnât necessarily a bad thing, but itâs a sign that thereâs a serious lack of content optimized for other headset ecosystems, though, Apple is promising hundreds of thousands of apps on day one, a feat itâs able to pull off thanks to work on other platforms. Apple will automatically convert iPad and iPhone apps to âa single scalable 2D windowâ that works on the Apple Vision Pro â with no work required from developers unless they want to make any changes. And for the developers who want to create something new for the headset, Apple is making it easy for those already acquainted with its ecosystem to create apps for visionOS, its new mixed reality operating system.âvisionOS is not so different than iPadOS with ARKitââvisionOS is not so different than iPadOS with ARKit, the augmented reality kit that developers have had access to for a couple of years now,â Maximiliano Firtman, a longtime mobile and web developer, tells The Verge. âiOS and iPadOS developers will be able to use their classic UIKit apps, Unity apps, or their more recent SwiftUI apps for visionOS.âThe frameworks developers can use to build apps for iOS and iPadOS â SwiftUI, RealityKit, ARKit â have all been âextended for spatial computing,â Apple says, allowing developers to craft immersive AR and VR experiences for the Vision Pro. They can also build their apps with the tools already available to devs, including Xcode and Unity as well as Appleâs upcoming Reality Composer Pro that should let devs âpreview and prepare 3D contentâ for visionOS adds that even though the visionOS software development kit isnât out yet, web developers can still use âWebXR for immersive web apps and web experiences using Safari on visionOS⊠as most of the knowledge needed to create apps is already out there.âThis means that, in addition to Appleâs native apps, weâll likely see a lot of iOS and iPadOS apps make their way to the Vision Pro at developers making the jump, Apple is encouraging them to expand what their apps can do. A simple port might display an app on the Vision Pro as a âWindow,â creating a floating version in mixed reality. Apps with 3D elements might present content as a âVolumeâ that adds depth thatâs viewable from all angles. More immersive apps might build a âSpaceâ that can take up a userâs entire view.âApple will want to feature apps that take advantage of the new Volume and Space app paradigms,â Steve Moser, an iOS developer and the editor-in-chief of The Tape Drive, tells The Verge. âI imagine developers will want to quickly recompile their existing iOS and iPadOS apps for visionOS so that they will be on the visionOS AppStore on day one and potentially get an opportunity to be featured by Apple.â This is good news for Apple, which is looking to prime its App Store with services making its headset useful. But the approach falls short in one area where Appleâs competitors are strong gaming. When the device comes out early next year, Apple says it will house over 100 games from its Arcade service, which is a nice perk, but most of these games arenât built specifically for VR. That makes a pretty big difference, as users could just as easily whip out their iPhone or iPad to play an Arcade game, rather than put on an entire headset just to play Angry Birds Reloaded or Temple Run. After all, people are buying the Valve Index or the Meta Quest 2 just so they can access libraries of VR-only games like Beat Saber and Half-Life Alyx. A lack of serious VR titles risks putting the Vision Pro in the same position as the Mac â a device mainly for productivity, not a hub for gaming. While Apple is trying to coax game developers into putting their titles on macOS with a new porting tool, the fact is that most developers arenât prioritizing Mac as a platform because the majority of gamers use Windows, and up until now, Apple didnât exactly make it easy to bring over games from other OSes. Weâll still have to see how well these newly ported games actually perform.âThey clearly arenât focused on the current VR ecosystem and game developers like myself, but that may be the right move in the end.âEven though Appleâs headset might not immediately have some of the riveting experiences that come along with playing VR games like Arizona Sunshine and Blade and Sorcery, itâs not likely to make or break the headsetâs success. âThey seem to be nailing all of the points that Meta has been fumbling for [the] last few years, namely overall UX,â Blair Renaud, VR game developer and the director of IrisVR, tells The Verge. âThey clearly arenât focused on the current VR ecosystem and game developers like myself, but that may be the right move in the end. For the industry to move forward, we need all the things I mentioned, not just incremental hardware improvements.âAppleâs slow, careful approach to VR is reflected within the device itself. Instead of presenting you with a somewhat jarring and unfamiliar UI that engulfs your reality, the Vision Pro surfaces a set of recognizable apps that exist atop your real-world environment thanks to video passthrough. Of course, there is the option to turn on full VR using the digital crown, but Apple mainly left this application for watching movies or replaying videos. You wonât have to worry about getting used to controllers, either, as you can navigate through the device using just your eyes and hands. Based on first impressions of the Vision Pro, the technology is clearly there for it to succeed. But like most devices out there, the apps are what make it. Fortunately for Apple, itâs easier to build upon a foundation thatâs already been established, rather than build one from scratch.
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